OTD #016; Revision 3.
Group: a3dl.
This object type is used for the root of a 3D world or space. Rendering agents may use this grouping object to create sectors or other mechanisms for optimized rendering.
This 3D object defines the static geometry of the space: it's boundaries. It is typically of type object3D.mesh (A polygon set). It may have any name (of course, it will often be called simply "walls"). The geometry should not have any holes.
This viewpoint supplies the recommended initial position and orientation in this world.
A global GUI display object for this world: GUI objects placed inside this object will be rendered to all users in this world.
this type defines no new messages.