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vos/metaobjects/misc/avatar3d.hh

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00001 /*
00002     This file is part of the Virtual Object System of
00003     the Interreality project (http://interreality.org).
00004 
00005     Copyright (C) 2003 Reed Hedges
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
00020 
00021     Reed Hedges <reed@interreality.org>
00022 */
00023 #ifndef _AVATAR3D_HH_
00024 #define _AVATAR3D_HH_
00025 
00026 #include <stdexcept> 
00027 #include <vos/corelibs/vos/vos.hh>
00028 #include <vos/metaobjects/misc/avatar.hh>
00029 
00030 #if defined(_WIN32) && defined(_MSC_VER)
00031 # ifdef MISC_EXPORTS
00032 #  define MISC_API __declspec(dllexport)
00033 # else
00034 #  define MISC_API __declspec(dllimport)
00035 # endif
00036 #else
00037 # define MISC_API
00038 #endif
00039 
00040 /** This class adds some 3D-specific properties to Avatar.
00041  *  Use in combination with MISC::Object3D or one of it's subclasses
00042  *  (e.g. <code>site->createMetaObject("your avatar", typeid(MISC::Object3D).name(), typeid(Avatar3D).name(), 0)</code>);
00043  */
00044 
00045 class MISC_API Avatar3D : public virtual Avatar
00046 {
00047 protected:
00048     Avatar3D(MetaObject* superobject);
00049 public:
00050     virtual ~Avatar3D();
00051     static void registerExtenders();
00052     static MetaObject* new_Avatar3D(MetaObject* super, const string& type);
00053     virtual const string getType();
00054     void setPointerPosition(double x, double y, double z, PropertyAccessControl* ac = 0);
00055     /** @throw range_error if there aren't enough elements in the property */
00056     void getPointerPosition(double& x, double& y, double& z); 
00057     void setNullPointerPosition(PropertyAccessControl* ac = 0);
00058 };
00059 
00060 
00061 
00062 #endif

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