#include <sound.hh>
Inheritance diagram for RemoteSound:
This object listens to the local object's properties, responds to update messages from the local object, and performs the actual playback
Definition at line 157 of file sound.hh.
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Constructor.
Definition at line 52 of file sound.cc. Referenced by new_RemoteSound(). |
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Handle remote-update message sound:pause.
Definition at line 227 of file sound.cc. Referenced by RemoteSound(). |
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Handle remote-update message sound:play. If the sound is already playing, it may be stopped or played simultaneously, as capabilities of the system permit. When recieved by a local object (from a remote object), the message may be relayed to all remote objects (?).) Definition at line 211 of file sound.cc. Referenced by RemoteSound(). |
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Handle remote-update message sound:resume. If not in paused state, do nothing.When recieved by a local object (from a remote object), the message may be relayed to all remote objects (?).) Definition at line 235 of file sound.cc. Referenced by RemoteSound(). |
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Handle remote-update message sound:stop. However, if "loop" is "yes", the sound should be re-played from the beginning. When recieved by a local object (from a remote object), the message may be relayed to all remote objects (?).) Definition at line 219 of file sound.cc. Referenced by RemoteSound(). |
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Static generator, for factory.
Definition at line 254 of file sound.cc. Referenced by Sound::registerExtenders(). |
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Called when this object gets an update message from its Local master across the network.
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