#include <snow.hh>
Inheritance diagram for A3DL::Snow:
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Constructor.
Definition at line 35 of file snow.cc. Referenced by new_Snow(). |
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Destructor.
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Get the value of a3dl:falling-speed property. This is the general rate of falling of snow from direction given in orientation, units/sec. Actual speed vary to create more snowlike effect. |
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Get the a3dl:falling-speed object.
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Get the value of a3dl:particle-density property (Number of "snowflakes" per square unit of space.
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Get the a3dl:particle-density object.
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Get the values in the a3dl:particle-size property.
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Get the a3dl:particle-size object.
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Get default access control policy.
Reimplemented from A3DL::Object3D. |
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Get the value of a3dl:swirliness property. This value represents the probability that "snowflakes" will change direction as they fall. It will range from 0 to 1. |
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Get the a3dl:swirliness object.
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Return type string ("a3dl:object3D.MATERIALINFO.object3D.snow").
Reimplemented from A3DL::Object3D. |
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Register Extenders.
Reimplemented from A3DL::Object3D. |
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Set a3dl:falling-speed property.
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Set the a3dl:falling-speed object.
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Set a3dl:particle-density property.
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Set the a3dl:particle-density object.
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Set a3dl:particle-size property.
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Set the a3dl:particle-size object.
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Set default access control policy.
Reimplemented from A3DL::Object3D. |
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Set a3dl:swirliness property.
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Set the a3dl:swirliness object.
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Definition at line 60 of file snow.hh. Referenced by getPropertyAccessControl(), setFallingSpeed(), setParticleDensity(), setParticleSize(), setPropertyAccessControl(), setSwirliness(), and Snow(). |